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- import QtQuick 2.5
- import Box2D 2.0
- Item {
- id: root
- signal togglePause
- signal toggleChaos
- signal next
- property bool globalWorld: settings.fitByHeight
- property var worldArray: []
- property var pictureDelegate: Qt.createComponent(settings.fitByHeight ? "VerticalArtDelegate.qml" : "HorizontalArtDelegate.qml")
- anchors.fill: parent
- World {
- // Global world at odds with relative positions!
- id: commonWorld
- timeStep: settings.pace/60.0
- }
- Component {
- id: columnComponent
- Item {
- id: column
- x: xOffset - effectiveXOffset
- width: parent.width/settings.columnCount
- anchors { top: parent.top; bottom: parent.bottom }
- property var pictureArray: []
- property var physicsWorld: settings.globalWorld ? commonWorld : columnWorld
- property bool fixedRotation: true
- property int xOffset: width * index
- property int effectiveXOffset: settings.globalWorld ? xOffset : 0
- World {
- id: columnWorld
- timeStep: settings.pace/60.0
- Component.onCompleted: worldArray.push(columnWorld)
- }
- RectangleBoxBody {
- world: physicsWorld
- height: 1
- anchors {
- left: parent.left
- right: parent.right
- top: parent.bottom
- }
- friction: 1
- density: 1
- }
- Timer {
- id: feedTimer
- running: true
- repeat: true
- interval: 1000*(settings.interval > 60 ? 60*(settings.interval-60) : settings.interval)*(Math.random()+1)
- onTriggered: {
- pictureArray.push(pictureDelegate.createObject(column, { y: -2000 }))
- if (pictureArray.length > settings.columnCount) {
- pictureArray.shift().detonate()
- }
- }
- }
- Connections {
- target: root
- onTogglePause: feedTimer.running = !feedTimer.running
- onNext: feedTimer.triggered()
- onToggleChaos: fixedRotation = !fixedRotation
- }
- Timer {
- id: initialPopulation
- property int runCount: 0
- interval: 500
- running: runCount < settings.columnCount
- repeat: true
- onTriggered: {
- runCount = runCount + 1;
- feedTimer.triggered()
- }
- }
- }
- }
- // floor
- RectangleBoxBody {
- world: commonWorld
- height: 1
- anchors {
- left: parent.left
- right: parent.right
- top: parent.bottom
- }
- friction: 1
- density: 1
- }
- Repeater {
- model: settings.columnCount
- delegate: columnComponent
- }
- // TODO: The boot (Monty Python foot) of death to be applied to the stacks
- RectangleBoxBody {
- id: rect
- enabled: false
- visible: false
- friction: 1.0
- density: 1000
- color: "red"
- width: 50; height: 50
- bullet: true
- SequentialAnimation {
- id: murderAnimation
- //loops: Animation.Infinite
- //running: true
- ScriptAction { script: { root.togglePause() } }
- ScriptAction { script: { rect.world = worldArray.pop() } }
- PropertyAction { target: rect; property: "x"; value: -rect.width }
- PropertyAction { target: rect; property: "y"; value: root.height }
- ParallelAnimation {
- NumberAnimation { target: rect; property: "x"; to: 2560; duration: 1000 }
- NumberAnimation { target: rect; property: "y"; to: 0; duration: 1000 }
- }
- }
- }
- Keys.onUpPressed: root.togglePause()
- Keys.onDownPressed: root.toggleChaos() //root.next()
- }
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