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- import QtQuick 2.5
- import Box2D 2.0
- import Qt.labs.settings 1.0
- // Forgive me
- import "../.."
- View {
- id: root
- signal togglePause
- signal toggleChaos
- signal next
- property var pictureDelegate: Component {
- WellDelegate {}
- }
- Settings {
- id: wellSettings
- category: "Well"
- property int feedRate: 100
- // 0 is abutting
- property bool graduatedColumns: true
- property int verticalOffset: 5
- property real pace: 3
- property real density: 1.0
- property real friction: 1.0
- property bool globalWorld: false
- property bool fixedRotation: true
- // Very computationally heavy: 40% vs 20% for 0.1 vs 0
- property real restitution: 0
- }
- QtObject {
- id: d
- property real pace: wellSettings.pace/60.0
- property bool paused: false
- }
- World {
- id: world
- timeStep: d.pace
- running: wellSettings.globalWorld && globalUtil.primed
- property var limbo: World {
- timeStep: world.timeStep
- running: world.running
- }
- }
- Component {
- id: columnComponent
- Item {
- id: column
- property int stackHeight: 0
- property bool full: false
- property int cappedXOffset: index ? parent.width*graduationFactor : 0
- property int xOffset: wellSettings.graduatedColumns ? cappedXOffset : width * index
- property var pictureArray: []
- property real graduationFactor: {
- var cappedPositionalWeight = index ? index : 1
- var graduationFactor=1.0/(Math.pow(2,(globalSettings.columnCount - cappedPositionalWeight)))
- return graduationFactor
- }
- function considerImage() {
- if (stackHeight < (1.3 + 1/globalSettings.columnCount)*root.height) {
- addImage()
- }
- }
- function addImage() {
- var image = pictureDelegate.createObject(column, { x: -1000, y: -1000 })
- image.beyondThePale.connect(removeImage)
- image.world = wellSettings.globalWorld ? world : isolatedWorld
- image.x = xOffset
- stackHeight += image.height
- image.y = floor.y - stackHeight - wellSettings.verticalOffset
- pictureArray.push(image)
- globalUtil.itemCount++
- }
- function removeImage(image) {
- stackHeight -= image.height
- image.destroy()
- globalUtil.itemCount--
- }
- function shift() {
- if (pictureArray.length > 0) {
- var image = pictureArray.shift()
- image.world = image.world.limbo
- addImage()
- }
- }
- onStackHeightChanged: {
- if (!column.full && (stackHeight > root.height)) {
- globalUtil.registerColumnPrimed()
- column.full = true
- }
- }
- width: wellSettings.graduatedColumns ? parent.width*graduationFactor : parent.width/globalSettings.columnCount
- anchors { top: parent.top; bottom: parent.bottom }
- World {
- id: isolatedWorld
- timeStep: d.pace
- running: !wellSettings.globalWorld && globalUtil.primed
- property var limbo: World {
- timeStep: isolatedWorld.timeStep
- running: isolatedWorld.running
- }
- }
- RectangleBoxBody {
- id: floor
- world: isolatedWorld
- height: 0
- width: parent.width
- x: xOffset
- anchors {
- top: parent.bottom
- }
- friction: 1
- }
- Timer {
- id: pumpTimer
- interval: Math.abs(wellSettings.feedRate)
- repeat: true
- running: true
- onTriggered: considerImage()
- }
- Timer {
- id: deathTimer
- running: !globalSettings.commonFeed && globalUtil.primed && d.paused
- repeat: true
- interval: globalUtil.adjustedInterval
- onTriggered: shift()
- }
- Connections {
- target: root
- onTogglePause: d.paused = !d.paused
- onNext: deathTimer.triggered()
- onToggleChaos: wellSettings.fixedRotation = !wellSettings.fixedRotation
- }
- Component.onCompleted: {
- columnArray.push(this)
- }
- }
- }
- // floor
- RectangleBoxBody {
- id: globalFloor
- world: world
- height: 0
- anchors {
- left: parent.left
- right: parent.right
- top: parent.bottom
- }
- friction: 1
- }
- DebugDraw {
- id: debugDraw
- enabled: false
- z: 1
- world: world
- anchors.fill: parent
- opacity: 0.75
- visible: enabled
- }
- Keys.onUpPressed: root.togglePause()
- Keys.onDownPressed: root.toggleChaos() //root.next()
- Component.onCompleted: {
- pictureDelegate.status !== Component.Ready && console.log('Component failed with:' + pictureDelegate.errorString())
- }
- }
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