billboard.fsh 3.3 KB

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  1. /****************************************************************************
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  3. ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
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  50. // Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
  51. uniform float grid;
  52. uniform float step_x;
  53. uniform float step_y;
  54. uniform sampler2D source;
  55. uniform lowp float qt_Opacity;
  56. varying vec2 qt_TexCoord0;
  57. void main()
  58. {
  59. vec2 uv = qt_TexCoord0.xy;
  60. float offx = floor(uv.x / (grid * step_x));
  61. float offy = floor(uv.y / (grid * step_y));
  62. vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
  63. vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
  64. vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
  65. float rs = pow(0.45, 2.0);
  66. float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
  67. float y = (res.r + res.g + res.b) / 3.0;
  68. vec3 ra = res / y;
  69. float ls = 0.3;
  70. float lb = ceil(y / ls);
  71. float lf = ls * lb + 0.3;
  72. res = lf * res;
  73. vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
  74. gl_FragColor = qt_Opacity * vec4(col, 1.0);
  75. }