12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Mobility Components.
- **
- ** $QT_BEGIN_LICENSE:BSD$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** BSD License Usage
- ** Alternatively, you may use this file under the terms of the BSD license
- ** as follows:
- **
- ** "Redistribution and use in source and binary forms, with or without
- ** modification, are permitted provided that the following conditions are
- ** met:
- ** * Redistributions of source code must retain the above copyright
- ** notice, this list of conditions and the following disclaimer.
- ** * Redistributions in binary form must reproduce the above copyright
- ** notice, this list of conditions and the following disclaimer in
- ** the documentation and/or other materials provided with the
- ** distribution.
- ** * Neither the name of The Qt Company Ltd nor the names of its
- ** contributors may be used to endorse or promote products derived
- ** from this software without specific prior written permission.
- **
- **
- ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- // Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
- uniform float grid;
- uniform float step_x;
- uniform float step_y;
- uniform sampler2D source;
- uniform lowp float qt_Opacity;
- varying vec2 qt_TexCoord0;
- void main()
- {
- vec2 uv = qt_TexCoord0.xy;
- float offx = floor(uv.x / (grid * step_x));
- float offy = floor(uv.y / (grid * step_y));
- vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
- vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
- vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
- float rs = pow(0.45, 2.0);
- float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
- float y = (res.r + res.g + res.b) / 3.0;
- vec3 ra = res / y;
- float ls = 0.3;
- float lb = ceil(y / ls);
- float lf = ls * lb + 0.3;
- res = lf * res;
- vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- }
|