GaussianBlur.qml 3.8 KB

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  50. // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/
  51. import QtQuick 2.5
  52. Item {
  53. id: root
  54. property real radius: 0.5
  55. function updateBlurSize()
  56. {
  57. if ((targetHeight > 0) && (targetWidth > 0))
  58. {
  59. verticalBlurSize = 4.0 * radius / targetHeight;
  60. horizontalBlurSize = 4.0 * radius / targetWidth;
  61. }
  62. }
  63. property alias targetWidth: verticalShader.targetWidth
  64. property alias targetHeight: verticalShader.targetHeight
  65. property alias source: verticalShader.source
  66. property alias horizontalBlurSize: horizontalShader.blurSize
  67. property alias verticalBlurSize: verticalShader.blurSize
  68. Effect {
  69. id: verticalShader
  70. anchors.fill: parent
  71. property real blurSize: 0.0
  72. onTargetHeightChanged: {
  73. updateBlurSize()
  74. }
  75. onTargetWidthChanged: {
  76. updateBlurSize()
  77. }
  78. fragmentShaderFilename: "gaussianblur_v.fsh"
  79. }
  80. Effect {
  81. id: horizontalShader
  82. anchors.fill: parent
  83. property real blurSize: 0.0
  84. fragmentShaderFilename: "gaussianblur_h.fsh"
  85. source: horizontalShaderSource
  86. ShaderEffectSource {
  87. id: horizontalShaderSource
  88. sourceItem: verticalShader
  89. smooth: true
  90. hideSource: true
  91. }
  92. }
  93. }