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- // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/
- import QtQuick 2.5
- Item {
- id: root
- property real radius: 0.5
- function updateBlurSize()
- {
- if ((targetHeight > 0) && (targetWidth > 0))
- {
- verticalBlurSize = 4.0 * radius / targetHeight;
- horizontalBlurSize = 4.0 * radius / targetWidth;
- }
- }
- property alias targetWidth: verticalShader.targetWidth
- property alias targetHeight: verticalShader.targetHeight
- property alias source: verticalShader.source
- property alias horizontalBlurSize: horizontalShader.blurSize
- property alias verticalBlurSize: verticalShader.blurSize
- Effect {
- id: verticalShader
- anchors.fill: parent
- property real blurSize: 0.0
- onTargetHeightChanged: {
- updateBlurSize()
- }
- onTargetWidthChanged: {
- updateBlurSize()
- }
- fragmentShaderFilename: "gaussianblur_v.fsh"
- }
- Effect {
- id: horizontalShader
- anchors.fill: parent
- property real blurSize: 0.0
- fragmentShaderFilename: "gaussianblur_h.fsh"
- source: horizontalShaderSource
- ShaderEffectSource {
- id: horizontalShaderSource
- sourceItem: verticalShader
- smooth: true
- hideSource: true
- }
- }
- }
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