Effect.qml 3.3 KB

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  50. import QtQuick 2.5
  51. ShaderEffect {
  52. property variant source
  53. property real targetWidth: 0
  54. property real targetHeight: 0
  55. property string fragmentShaderFilename
  56. property string vertexShaderFilename
  57. blending: false
  58. QtObject {
  59. id: d
  60. property string fragmentShaderCommon: "
  61. #ifdef GL_ES
  62. precision mediump float;
  63. #else
  64. # define lowp
  65. # define mediump
  66. # define highp
  67. #endif // GL_ES
  68. "
  69. }
  70. // The following is a workaround for the fact that ShaderEffect
  71. // doesn't provide a way for shader programs to be read from a file,
  72. // rather than being inline in the QML file
  73. onFragmentShaderFilenameChanged:
  74. fragmentShader = d.fragmentShaderCommon + fileReader.readFile("shaders/" + fragmentShaderFilename)
  75. onVertexShaderFilenameChanged:
  76. vertexShader = fileReader.readFile("shaders/" + vertexShaderFilename)
  77. }