import QtQuick 2.5 import Box2D 2.0 import Qt.labs.settings 1.0 ImageBoxBody { id: picture signal beyondThePale(var item) property var effect onYChanged: { if (y > globalFloor.y) { beyondThePale(this) } } density: physicsSettings.density friction: physicsSettings.friction restitution: physicsSettings.restitution fixedRotation: physicsSettings.fixedRotation bodyType: Body.Dynamic }