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@@ -111,6 +111,32 @@ Item {
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onHeightChanged: {
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considerY()
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}
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+
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+ /*
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+ ShaderEffect {
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+ z: 1
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+ width: src.width; height: src.height
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+ property variant src: artwork
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+ vertexShader: "
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+ uniform highp mat4 qt_Matrix;
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+ attribute highp vec4 qt_Vertex;
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+ attribute highp vec2 qt_MultiTexCoord0;
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+ varying highp vec2 coord;
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+ void main() {
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+ coord = qt_MultiTexCoord0;
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+ gl_Position = qt_Matrix * qt_Vertex;
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+ }"
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+ fragmentShader: "
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+ varying highp vec2 coord;
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+ uniform sampler2D src;
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+ uniform lowp float qt_Opacity;
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+ void main() {
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+ lowp vec4 tex = texture2D(src, coord);
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+ gl_FragColor = vec4(vec3(dot(tex.rgb,
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+ vec3(0.344, 0.5, 0.156))),
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+ tex.a) * qt_Opacity;
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+ }"
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+ }*/
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}
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}
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