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@@ -0,0 +1,76 @@
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+/****************************************************************************
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+**
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+** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
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+** Contact: https://www.qt.io/licensing/
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+**
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+** This file is part of the Qt Mobility Components.
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+**
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+** $QT_BEGIN_LICENSE:BSD$
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+** Commercial License Usage
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+** Licensees holding valid commercial Qt licenses may use this file in
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+** accordance with the commercial license agreement provided with the
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+** Software or, alternatively, in accordance with the terms contained in
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+** a written agreement between you and The Qt Company. For licensing terms
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+** and conditions see https://www.qt.io/terms-conditions. For further
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+** information use the contact form at https://www.qt.io/contact-us.
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+**
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+** BSD License Usage
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+** Alternatively, you may use this file under the terms of the BSD license
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+** as follows:
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+**
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+** "Redistribution and use in source and binary forms, with or without
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+** modification, are permitted provided that the following conditions are
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+** met:
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+** * Redistributions of source code must retain the above copyright
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+** notice, this list of conditions and the following disclaimer.
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+** * Redistributions in binary form must reproduce the above copyright
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+** notice, this list of conditions and the following disclaimer in
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+** the documentation and/or other materials provided with the
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+** distribution.
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+** * Neither the name of The Qt Company Ltd nor the names of its
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+** contributors may be used to endorse or promote products derived
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+** from this software without specific prior written permission.
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+**
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+**
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+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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+**
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+** $QT_END_LICENSE$
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+**
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+****************************************************************************/
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+
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+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
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+
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+const float step_w = 0.0015625;
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+const float step_h = 0.0027778;
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+
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+uniform sampler2D source;
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+uniform lowp float qt_Opacity;
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+varying vec2 qt_TexCoord0;
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+
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+void main()
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+{
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+ vec2 uv = qt_TexCoord0.xy;
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+ vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
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+ vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
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+ vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
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+ vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
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+ vec3 t5 = texture2D(source, uv).rgb;
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+ vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
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+ vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
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+ vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
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+ vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
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+ vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;
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+ float y = (rr.r + rr.g + rr.b) / 3.0;
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+ vec3 col = vec3(y, y, y) + 0.3;
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+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
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+}
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