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@@ -160,12 +160,12 @@ Item {
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property real rowCount: conveyorSettings.rowCount
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property variant source: viewportTexture
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fragmentShader: "
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- varying lowp vec2 qt_TexCoord0;
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+ varying highp vec2 qt_TexCoord0;
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uniform sampler2D source;
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uniform lowp float qt_Opacity;
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uniform lowp float rowCount;
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void main() {
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- lowp vec2 tc;
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+ highp vec2 tc;
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lowp float row = floor(qt_TexCoord0.t * rowCount);
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tc.s = qt_TexCoord0.s / rowCount + row / rowCount;
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tc.t = mod(qt_TexCoord0.t, 1.0 / rowCount) * rowCount;
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