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Juha pointed out that undue blending would increase load on low end targets

Donald Carr 8 years ago
parent
commit
12a11f47ed
2 changed files with 2 additions and 3 deletions
  1. 2 2
      qml/common/ArtImage.qml
  2. 0 1
      qml/main.qml

+ 2 - 2
qml/common/ArtImage.qml

@@ -3,14 +3,14 @@ import PictureModel 1.0
 
 
 import ".."
 import ".."
 
 
-Rectangle {
+Item {
     id: root
     id: root
     property var effect
     property var effect
     property int modelIndex
     property int modelIndex
 
 
     property alias asynchronous: image.asynchronous
     property alias asynchronous: image.asynchronous
 
 
-    color: globalSettings.randomTapestryColour ? Qt.rgba(Math.random(255), Math.random(255), Math.random(255), 1.0) : "black"
+    //color: Qt.rgba(Math.random(255), Math.random(255), Math.random(255), 1.0)
 
 
     height: Math.ceil(width/imageModel.data(modelIndex, PictureModel.RatioRole))
     height: Math.ceil(width/imageModel.data(modelIndex, PictureModel.RatioRole))
     width: parent ? parent.width : 0
     width: parent ? parent.width : 0

+ 0 - 1
qml/main.qml

@@ -130,7 +130,6 @@ Window {
         property bool unlicensed: false
         property bool unlicensed: false
 
 
         property real artOpacity: 1.0
         property real artOpacity: 1.0
-        property bool randomTapestryColour: false
         property bool fadeInImages: true
         property bool fadeInImages: true
 
 
         property bool animatedBackground: false
         property bool animatedBackground: false